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Kindred

Introduction

info about Kindred

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Inherent Vampire Abilities

Blood Healing

        Vampires can only heal injuries by spending blood points.

        Bashing or lethal damage heals with 1 blood point per level.

        Aggravated requires one night of rest and 5 blood points per level.

        Can reattach limbs if done in the same scene with 5 blood points but not regrow them from nothing. However, some disciplines like Vicissitude can.

 

The Blood Bond

        Drinking a vampire’s blood creates an addictive and emotional bond to that vampire.

        The more nights someone drinks the stronger the attachment, after an average of three separate nights the drinker becomes devoted.

        In some people it can create obsessive behaviour like that of a drug addict

 

The Embrace

        Create other vampires by draining a mortal of their blood and then feeding them some of their own blood. The process is not guaranteed to succeed, however.

 

Enhanced Senses

  • All vampires can see in darkness, even pitch black.
  • Only supernatural darkness or blocking their sight (blindfold) can blind them.
  • Their atonement to blood lets them easily detect fresh blood in a room or area.

 

No Need to Breathe

        Vampires do not need to breathe to survive, and they normally do not, the reflex to breath is gone with the embrace.

        But they can do so to speak or pretend to be alive.

 

Immortality

        Vampires do not age or die of high age.

        Usually dies if the head is separated from the body.

        Cannot die from normal disease and are generally less affected by them.

        Takes damage as normal from both lethal and bashing damage.

        Need to spend 1 blood point to wake up every night, or they will go into torpor.

 

Vulnerability to Sunlight, Fire and staking

        They take aggravated damage from sunlight and fire.

        A wooden stake in the heart does not kill, but immobilizes the kindred completely

 

Soulless Beast

        A vampire’s soul has left the body and the only thing that remains is its shadow in what is called the Beast. It can take control in cases of strong hunger, rage or fear.

        Sight of blood when hungry requires roll for self-control.

        Sunlight, Fire or symbols of faith can induce Rötschreck causing the kindred to flee.

        Hunger, insults, threats or fear for loved ones induces Frenzy check.              

        Surrounded with no escape, can induce either depending on the character.

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Disciplines by Clan

Clan Name                 Unique                           Physical                 Common

Banu Haqim                  Quietus                           Celerity                     Obfuscate

Brujha                              Acumen                          Might                          Celerity

Cappadosian                Mortis                               Fortitude                  Auspex

Followers of Set           Serpentis                        Celerity                     Obfuscate

Gangrel                           Protean                           Fortitude                  Animalism

Giovanni                         Necromancy                Might                          Dominate

Lasombra                      Obtenebration             Might                          Dominate

Malkavian                      Dementation                Auspex                      Obfuscate

Nosferatu                      Latet                                 Might                          Animalism

Ravnos                            Chimerstry                    Celerity                     Obfuscate

Salubri                             Obeah                              Fortitude                  Auspex

Toreador                         Presence                        Celerity                     Auspex

Tremere                          Thaumaturgy                Auspex                      Dominate

Tzimisce                         Vicissitude                    Auspex                      Dominate

Ventrue                           Hegemony                     Fortitude                  Dominate

 

Catiff / Clanless

A Caitiff doesn't have access to any unique clan disciplines but can select any 3 of the physical or common disciplines as their “clan” disciplines regarding character creation and costs.

Physical: Celerity, Fortitude, Might

Common: Auspex, Animalism, Dominate, Obfuscate

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The Garou

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Awakened

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Fae

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Spirits

Introduction

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